Numberjacks
Centres on the adventures of a group of anthropomorphic numbers. They go about their everyday lives inside their sofa until a call comes in from a real-life child Agent, who reports a problem that needs solving. One or two of the Numberjacks fly out on location to investigate. The Numberjacks have to work out how to put things right, and thwart the dastardly intentions of the Meanies.
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Season 1
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1
E1
The Trouble With Nothing
Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.
Oct 16, 2006 · 14m -
2
E2
Going Wrong, Going Long
The episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?
Oct 17, 2006 · 14m -
3
E3
Sphere Today, Gone Tomorrow
The Shape Japer is turning spheres into cubes - 6 has a scare on the marble run.
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4
E4
In, Out, Shake It All About
Things that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out.
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5
E5
One More Time
When 1 goes out alone there's one more of everything - 4 rides the railway to the rescue.
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6
E6
Forward Thinking
The Problem Blob is causing trouble - and things can't stop going forwards. 6 hitches a lift in a remote control car to help set things right.
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7
E7
Seven Wonders
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8
E8
Getting Heavy
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9
E9
Belongings
Things don't belong when Spooky Spoon mixes things up - another problem for 5.
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10
E10
4 He's A Jolly Good Fellow
The Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?
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11
E11
Boxing Day
Boxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too!
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12
E12
Out Of Order
Spooky Spoon makes sure things are well out of order - until 5 sorts her out.
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13
E13
Nine Lives
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14
E14
Takeaway
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15
E15
The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird
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16
E16
Stop And Go
Feb 19, 2007 -
17
E17
Off Colour
Feb 20, 2007 -
18
E18
A Game Of Two Halves
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19
E19
Out For The Count
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20
E20
The Container Drainer
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21
E21
Tens Moments
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22
E22
3 Things Good
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23
E23
Say What You Mean
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24
E24
One Won
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25
E25
Tricky Sixes
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26
E26
May The Fours Be With You
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27
E27
Best Estimate
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28
E28
On And Off
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29
E29
Zero The Hero
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30
E30
Bad Circles
Numbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.
Jun 15, 2007 -
31
E31
Famous Fives
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32
E32
Fair Shares
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33
E33
Being 3
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34
E34
Into The Teens
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35
E35
Slide And Turn
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36
E36
Six Of One
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37
E37
Time Trouble
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38
E38
1, 2, 3, Go
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39
E39
More 4
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40
E40
Almost Human
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41
E41
Two, Four, Six, Eight
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42
E42
Round And Round
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43
E43
Square Dancing
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44
E44
Data Day
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45
E45
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