Masahiro Sakurai on Creating Games
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!
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Season 2
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1
E1
Flash, Blast, and Smoke [Effects]
Jan 2, 2023 -
2
E2
Deconstruct, Analyze, and Rebuild [Planning & Game Design]
Jan 4, 2023 -
3
E3
Team Digital or Team Physical? [Grab Bag]
Jan 6, 2023 -
4
E4
Kirby Air Ride [Game Concepts]
Jan 9, 2023 -
5
E5
Don't Wait to Speak Your Mind [Team Management]
Jan 11, 2023 -
6
E6
Don't Anchor Your Center Point [Design Specifics]
Jan 13, 2023 -
7
E7
Attack Poses [Animation]
Jan 16, 2023 -
8
E8
Get the Sense of Scale Right [Graphics]
Jan 18, 2023 -
9
E9
Good Errands and Bad Errands [Planning & Game Design]
Jan 20, 2023 -
10
E10
Falling Sells the Feeling of Flight [Game Essence]
Jan 23, 2023 -
11
E11
Sora's Work-From-Home Strategies [Grab Bag]
Jan 25, 2023 -
12
E12
You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
Jan 27, 2023 -
13
E13
Put Parameters in Brackets [Programming & Tech]
Jan 30, 2023 -
14
E14
Game Music and Ambient Sounds [Audio]
Feb 1, 2023 -
15
E15
Directors Need to Be Unique [Work Ethic]
Feb 3, 2023 -
16
E16
Do We Really Need Enemies? [Game Essence]
Feb 6, 2023 -
17
E17
Competing with the Past [Grab Bag]
Feb 9, 2023 -
18
E18
Say No to Slow! [Design Specifics]
Feb 11, 2023 -
19
E19
Meteos [Game Concepts]
Feb 14, 2023 -
20
E20
Consider Rewards First [Game Essence]
Feb 17, 2023 -
21
E21
Learn to Count Frames! [Planning & Game Design]
Feb 20, 2023 -
22
E22
Follow-Throughs Make the Impact [Animation]
Feb 22, 2023 -
23
E23
Loading Screens [UI]
Feb 24, 2023 -
24
E24
Visual Effects in Slow Motion [Effects]
Feb 28, 2023 -
25
E25
Marketing is Multiplicative [Marketing]
Mar 3, 2023 -
26
E26
Games and Eye Strain [Grab Bag]
Mar 6, 2023 -
27
E27
Do Competitive Games Have to Be Complex? [Game Essence]
Mar 8, 2023 -
28
E28
Just Do It Already! [Work Ethic]
Mar 10, 2023 -
29
E29
Units of Speed [Design Specifics]
Mar 14, 2023 -
30
E30
Making Tutorials Feel Natural [Planning & Game Design]
Mar 17, 2023 -
31
E31
Game Essence in Falling-Block Puzzle Games [Game Essence]
Mar 20, 2023 -
32
E32
Mastering Up [Grab Bag]
Mar 22, 2023 -
33
E33
Ten People Can Produce Seven People's Work [Team Management]
Mar 24, 2023 -
34
E34
Audio as Fiction and Non-Fiction [Audio]
Mar 28, 2023 -
35
E35
Supervising Art Through Retouches [Graphics]
Mar 31, 2023 -
36
E36
Exaggerate to Make Up for Information Loss [Animation]
Apr 3, 2023 -
37
E37
Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
Apr 5, 2023 -
38
E38
Emphasizing Text [UI]
Apr 8, 2023 -
39
E39
Using Tickets to Manage Tasks [Programming & Tech]
Apr 11, 2023 -
40
E40
Praise the Player! [Planning & Game Design]
Apr 14, 2023 -
41
E41
The Family Computer (and the NES) [Grab Bag]
Apr 17, 2023 -
42
E42
Dying Comes as a Relief? [Game Essence]
Apr 19, 2023 -
43
E43
How I Stuck With My Column [Work Ethic]
Apr 21, 2023 -
44
E44
An Up-Close Look at Smash Bros. Stages [Graphics]
Apr 24, 2023 -
45
E45
Development Secrets of the Original Kirby [Grab Bag]
Apr 27, 2023 -
46
E46
Paint an Accurate Picture of Your Game [Marketing]
Apr 30, 2023 -
47
E47
Behavior at Ledges [Design Specifics]
May 2, 2023 -
48
E48
Screen Shake [Effects]
May 5, 2023 -
49
E49
Don't Be Unresponsive [Planning & Game Design]
May 8, 2023 -
50
E50
Mountain Climbing Is More Than Just Climbing [Game Essence]
May 10, 2023 -
51
E51
Posing Suggestions [Animation]
May 13, 2023 -
52
E52
Voice Recording [Audio]
May 16, 2023 -
53
E53
Super Smash Bros. Brawl [Game Concepts]
May 19, 2023 -
54
E54
Don't Rely on a "Plan B" [Work Ethic]
May 21, 2023 -
55
E55
Canceled Games [Grab Bag]
May 25, 2023 -
56
E56
Menus Define Your World [UI]
May 27, 2023 -
57
E57
Branching Tastes [Work Ethic]
May 29, 2023 -
58
E58
Game Writing is Unique [Planning & Game Design]
Jun 1, 2023 -
59
E59
Explain Ideas to Everyone at Once [Team Management]
Jun 5, 2023 -
60
E60
The Basics of Pixel Art [Graphics]
Jun 7, 2023 -
61
E61
♪ PRESS START [Grab Bag]
Jun 9, 2023 -
62
E62
Make Retries Quick [Game Essence]
Jun 12, 2023 -
63
E63
Family BASIC [Programming & Tech]
Jun 14, 2023 -
64
E64
Maps Are Game Screens, Too [Design Specifics]
Jun 16, 2023 -
65
E65
The Fun in Picking Sides [Planning & Game Design]
Jun 19, 2023 -
66
E66
Squashing and Scaling [Animation]
Jun 21, 2023 -
67
E67
Game Demos [Marketing]
Jun 23, 2023 -
68
E68
Daily Report Suggestions [Team Management]
Jun 26, 2023 -
69
E69
Games During My Childhood [Grab Bag]
Jun 29, 2023 -
70
E70
Kid Icarus: Uprising [Game Concepts]
Jul 4, 2023 -
71
E71
Broad Input, Broad Output [Work Ethic]
Jul 7, 2023 -
72
E72
Arranging Music [Audio]
Jul 10, 2023 -
73
E73
Is Your Game Appealing Enough to Start Over? [Game Essence]
Jul 13, 2023 -
74
E74
Motion Sickness in 3D Games [Planning & Game Design]
Jul 17, 2023 -
75
E75
Unifying Visual Style [Graphics]
Jul 20, 2023 -
76
E76
Hit Marks [Effects]
Jul 25, 2023 -
77
E77
The Team Behind Super Smash Bros. Brawl [Grab Bag]
Jul 28, 2023 -
78
E78
Color-Coding Your Game [UI]
Aug 1, 2023 -
79
E79
Game Essence in Shooting Games [Game Essence]
Aug 4, 2023 -
80
E80
Super Smash Bros. for 3DS / Wii U [Game Concepts]
Aug 8, 2023 -
81
E81
Bug Testing Never Ends [Team Management]
Aug 12, 2023 -
82
E82
Staying Organized with Hierarchical Outlines [Planning & Game Design]
Aug 15, 2023 -
83
E83
A Fight Between Live Action and Animation [Graphics]
Aug 18, 2023 -
84
E84
Guidelines [Grab Bag]
Aug 22, 2023 -
85
E85
Masahiro Sakurai on Creating Games Introduction Video
Aug 24, 2023 -
86
E86
Unexpected Results [Design Specifics]
Aug 25, 2023 -
87
E87
Damage Animations [Animation]
Aug 29, 2023 -
88
E88
Official Websites [Marketing]
Sep 1, 2023 -
89
E89
Keep Your Internal Pressure High [Work Ethic]
Sep 5, 2023 -
90
E90
Knockback in Super Smash Bros. [Programming & Tech]
Sep 8, 2023 -
91
E91
The Original Piece is Always Right [Audio]
Sep 12, 2023 -
92
E92
Make Important Elements Bigger [UI]
Sep 15, 2023 -
93
E93
More Game Essence Means Less Broad Appeal [Game Essence]
Sep 19, 2023 -
94
E94
Show and Tell: Some Rare Belongings [Grab Bag]
Sep 22, 2023 -
95
E95
The Perils of Interpolation [Animation]
Sep 25, 2023 -
96
E96
Planning Your Game’s Rewards [Planning & Game Design]
Sep 28, 2023 -
97
E97
Do Graphics Impact Fun? [Graphics]
Oct 3, 2023 -
98
E98
Billboards [Effects]
Oct 6, 2023 -
99
E99
Flick Input [Design Specifics]
Oct 10, 2023 -
100
E100
Special Crossover! #1 [Special]
For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!
Oct 13, 2023 -
101
E101
Special Crossover! #2 [Special]
The second installment of the Retro Game Master crossover is here! Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!
Oct 16, 2023 -
102
E102
Special Crossover! #3 [Special]
Welcome to the final episode of the Retro Game Master crossover! I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!
Oct 19, 2023 -
103
E103
The Majority Shouldn't Always Rule [Work Ethic]
Oct 24, 2023 -
104
E104
The Shoryuken Command [Game Essence]
Oct 27, 2023 -
105
E105
Super Smash Bros. Ultimate [Game Concepts]
Oct 30, 2023 -
106
E106
Avoiding Comparison [Planning & Game Design]
Nov 2, 2023 -
107
E107
Making Games as Part of a Company [Team Management]
Nov 7, 2023 -
108
E108
Fighter Reveal Videos [Marketing]
Nov 10, 2023 -
109
E109
Making Sequels [Planning & Game Design]
Nov 14, 2023 -
110
E110
Odds and Ends of Supervising [Graphics]
Nov 17, 2023 -
111
E111
Facial Animations [Animation]
Nov 21, 2023 -
112
E112
Strong Attack, Light Reverb [Audio]
Nov 24, 2023 -
113
E113
Game & Watch Designs [Grab Bag]
Nov 28, 2023 -
114
E114
I Want to Choose Fast! [UI]
Dec 1, 2023 -
115
E115
The Pros and Cons of Leaderboards [Game Essence]
Dec 5, 2023 -
116
E116
The Power of Suggestion [Work Ethic]
Dec 8, 2023 -
117
E117
How Multiple People Work on One File [Programming & Tech]
Dec 12, 2023 -
118
E118
Teaching Players How to Play [Design Specifics]
Dec 16, 2023 -
119
E119
Making Things Look Miniature [Graphics]
Dec 19, 2023 -
120
E120
It’s Easier If They Already Know [Planning & Game Design]
Dec 22, 2023 -
121
E121
Creators Change, Too [Grab Bag]
Dec 26, 2023 -
122
E122
Finish Everything Within the Day [Team Management]
Dec 29, 2023