Masahiro Sakurai on Creating Games
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!
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Season 3
-
1
E1
What is “Play”? [Game Essence]
Jan 2, 2024 -
2
E2
Blade Trails [Effects]
Jan 5, 2024 -
3
E3
Let Them Skip, Let Them Pause [UI]
Jan 9, 2024 -
4
E4
Flipped Animation [Animation]
Jan 12, 2024 -
5
E5
Customization Lets Your Imagination Play [Planning & Game Design]
Jan 16, 2024 -
6
E6
Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
Jan 19, 2024 -
7
E7
Dealing With Color Disparity [Graphics]
Jan 23, 2024 -
8
E8
Giving Feedback for Sound Effects [Audio]
Jan 26, 2024 -
9
E9
Show the Actual Game! [Marketing]
Jan 30, 2024 -
10
E10
Staying True to Your Concept [Work Ethic]
Feb 2, 2024 -
11
E11
Faithfulness Comes First in Licensed Games [Game Essence]
Feb 6, 2024 -
12
E12
Randomness Spices Games Up [Design Specifics]
Feb 9, 2024 -
13
E13
Turning Gift-Giving Into a Game [Grab Bag]
Feb 13, 2024 -
14
E14
Don’t Put Decisions Off [Team Management]
Feb 16, 2024 -
15
E15
Motion Blur [Graphics]
Feb 20, 2024 -
16
E16
Game Essence in Action Games [Game Essence]
Feb 23, 2024 -
17
E17
A: Work Ethic 1 (Category Compilation) #01~#10
Feb 25, 2024 -
18
E18
Animation Blending [Animation]
Feb 27, 2024 -
19
E19
Debug Mode [Programming & Tech]
Mar 1, 2024 -
20
E20
C: Planning & Game Design 1 (Category Compilation) #01~#09
Mar 3, 2024 -
21
E21
Crafting “Similar” Games [Planning & Game Design]
Mar 5, 2024 -
22
E22
Button Settings [UI]
Mar 8, 2024 -
23
E23
Competition and Abundance [Work Ethic]
Mar 12, 2024 -
24
E24
A World Without Footprints [Grab Bag]
Mar 15, 2024 -
25
E25
Presenting Scores [Planning & Design]
Mar 19, 2024 -
26
E26
Making Effects the Right Size [Effects]
Mar 22, 2024 -
27
E27
B: Game Essence 1 (Category Compilation) #01~#06
Mar 24, 2024 -
28
E28
Handicap Systems [Design Specifics]
Mar 26, 2024 -
29
E29
Making "Work" Games Fun [Game Essence]
Mar 29, 2024 -
30
E30
Balancing Ambient Sounds [Audio]
Apr 2, 2024 -
31
E31
Making the Imaginary Feel Real [Graphics]
Apr 5, 2024 -
32
E32
Using Parameters to Establish Characters [Planning & Game Design]
Apr 9, 2024 -
33
E33
Playing Games in Front of Other People [Marketing]
Apr 12, 2024 -
34
E34
Bug Testing Systems [Team Management]
Apr 16, 2024 -
35
E35
1986: The Year of Legend [Grab Bag]
Apr 19, 2024 -
36
E36
Portraying Fingers [Animation]
Apr 23, 2024 -
37
E37
Advancing Text [UI]
Apr 26, 2024 -
38
E38
Say It, and It Might Come True [Work Ethic]
Apr 30, 2024 -
39
E39
Better Than Not Being Able to Beat the Game [Game Essence]
May 3, 2024 -
40
E40
D: Design Specifics 1 (Category Compilation) #01~#08
May 6, 2024 -
41
E41
A World with Less Color [Planning & Game Design]
May 7, 2024 -
42
E42
Final Output [Graphics]
May 11, 2024 -
43
E43
Storage Tips [Grab Bag]
May 14, 2024 -
44
E44
Transparency Features [Programming & Tech]
May 17, 2024 -
45
E45
Average and Mediocre Are the Same Thing [Design Specifics]
May 21, 2024 -
46
E46
Mandatory Strategies and Strategic Balance [Game Essence]
May 24, 2024 -
47
E47
E: Team Management 1 (Category Compilation) #01~#07
May 28, 2024 -
48
E48
Play Testing Keeps Going [Team Management]
May 28, 2024 -
49
E49
Computer-Controlled Players [Planning & Game Design]
Jun 1, 2024 -
50
E50
Using Other Songs for Audio Reference [Audio]
Jun 4, 2024 -
51
E51
Flashing Effects [Effects]
Jun 7, 2024 -
52
E52
Destroying One Wall [Graphics]
Jun 11, 2024 -
53
E53
Always Keep Attack Collision in Mind [Animation]
Jun 14, 2024 -
54
E54
Targeting and Market Research [Marketing]
Jun 18, 2024 -
55
E55
Gameplay as Part of a Live Performance [Grab Bag]
Jun 21, 2024 -
56
E56
Echo Chambers [Work Ethic]
Jun 25, 2024 -
57
E57
Adding Help Text to Menus [UI]
Jun 28, 2024 -
58
E58
Game Essence in Strategy Games [Game Essence]
Jul 2, 2024 -
59
E59
Online Updates [Design Specifics]
Jul 5, 2024 -
60
E60
Manga-like Visuals [Graphics]
Jul 9, 2024 -
61
E61
In-Game Cutscenes [Planning & Game Design]
Jul 12, 2024 -
62
E62
F: Graphics 1 (Category Compilation) #01~#06
Jul 16, 2024 -
63
E63
Directors and Producers [Team Management]
Jul 16, 2024 -
64
E64
Start with the Climax [Planning & Game Design]
Jul 19, 2024 -
65
E65
The Limitations of Skeletons [Animation]
Jul 23, 2024 -
66
E66
When Ideas Won't Come [Work Ethic]
Jul 26, 2024 -
67
E67
How Good Were the Player’s Actions? [Game Essence]
Jul 30, 2024 -
68
E68
Famicom and NES Audio [Audio]
Aug 2, 2024 -
69
E69
Making Things Clear, Even Without Words [UI]
Aug 6, 2024 -
70
E70
Turning Anything Into a Competitive Game [Grab Bag]
Aug 10, 2024 -
71
E71
Being Kind to Beginners [Planning & Game Design]
Aug 13, 2024 -
72
E72
Establishing Characters Through Their Design [Graphics]
Aug 16, 2024 -
73
E73
The Limitations of Particle Effects [Effects]
Aug 20, 2024 -
74
E74
Smash Bros. DOJO!! [Marketing]
Aug 23, 2024 -
75
E75
Speedy Screen Transitions [Design Specifics]
Aug 27, 2024 -
76
E76
Amplify Both Strengths and Weaknesses [Game Essence]
Aug 30, 2024 -
77
E77
G: Animation 1 (Category Compilation) #01~#09
Aug 30, 2024 -
78
E78
Elementary School Play Testers [Team Management]
Sep 3, 2024 -
79
E79
Never Get Into Fights [Work Ethic]
Sep 6, 2024 -
80
E80
Be Mindful of the Time Players are Giving You [Planning & Game Design]
Sep 10, 2024 -
81
E81
Rotation on Two Axes [Animation]
Sep 13, 2024 -
82
E82
H: Effects 1 (Category Compilation) #01~#06
Sep 15, 2024 -
83
E83
CRT Displays [Grab Bag]
Sep 17, 2024 -
84
E84
Odds and Ends of Supervising: Sora Edition [Graphics]
Sep 20, 2024 -
85
E85
HUDs [UI]
Sep 24, 2024 -
86
E86
I: Audio 1 (Category Compilation) #01~#07
Sep 24, 2024 -
87
E87
What Happens When You Shift the Center of Gravity? [Design Specifics]
Sep 27, 2024 -
88
E88
Give Yourself a Handicap When Balancing Your Game [Game Essence]
Oct 1, 2024 -
89
E89
No Masterpiece Has Bad Audio [Audio]
Oct 4, 2024 -
90
E90
A Director’s Job is to Trim [Team Management]
Oct 8, 2024 -
91
E91
Mr. Iwata [Grab Bag]
Oct 11, 2024 -
92
E92
Up is Down, and Down is Up [Work Ethic]
Oct 15, 2024 -
93
E93
J: UI 1 (Category Compilation) #01~#08
Oct 19, 2024 -
94
E94
K: Programming & Tech 1 (Category Compilation) #01~#05
Oct 19, 2024 -
95
E95
M: Grab Bag 1 (Category Compilation) #01~#09
Oct 22, 2024 -
96
E96
Masahiro Sakurai on Creating Games: Finale Special
Oct 22, 2024 -
97
E97
N: Game Concepts 1 (Category Compilation) #01~#05
Oct 29, 2024 -
98
E98
L: Marketing 1 (Category Compilation) #01~#07
Nov 1, 2024 -
99
E99
A: Work Ethic 2 (Category Compilation) #11~#20
Nov 5, 2024 -
100
E100
B: Game Essence 2 (Category Compilation) #07~#15
Nov 8, 2024 -
101
E101
C: Planning & Game Design 2 (Category Compilation) #10~#18
Nov 12, 2024 -
102
E102
D: Design Specifics 2 (Category Compilation) #09~#18
Nov 16, 2024 -
103
E103
E: Team Management 2 (Category Compilation) #08~#15
Nov 19, 2024 -
104
E104
F: Graphics 2 (Category Compilation) #07~#13
Nov 24, 2024 -
105
E105
G: Animation 2 (Category Compilation) #10~#18
Nov 26, 2024 -
106
E106
H: Effects 2 (Category Compilation) #07~#11
Dec 1, 2024 -
107
E107
I: Audio 2 (Category Compilation) #08~#14
Dec 3, 2024 -
108
E108
J: UI 2 (Category Compilation) #09~#15
Dec 6, 2024 -
109
E109
K: Programming & Tech 2 (Category Compilation) #06~#09
Dec 13, 2024 -
110
E110
M: Grab Bag 2 (Category Compilation) #10~#14
Dec 20, 2024